initial version, apiary is wip and most probably broken at the moment

This commit is contained in:
StochasticMouse 2024-10-05 21:22:58 +02:00
parent b95b23a141
commit 8220389462
18 changed files with 561 additions and 0 deletions

437
forestry_bees/apiary.lua Normal file
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-- support for MT game translation.
local S = default.get_translator
--
-- Formspecs
--
function forestry_bees.get_apiary_active_formspec(queen_percent)
return "size[8,8.5]"..
"list[context;monarch;2.75,0.5;1,1;]"..
"list[context;drone;2.75,2.5;1,1;]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(queen_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[context;dst;4.75,0.96;3,3;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
function forestry_bees.get_apiary_inactive_formspec()
return "size[8,8.5]"..
"list[context;monarch;2.75,0.5;1,1;]"..
"list[context;drone;2.75,2.5;1,1;]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[context;dst;4.75,0.96;3,3;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("monarch") and inv:is_empty("drone") and inv:is_empty("dst")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "drone" then
if minetest.get_item_group(stack:get_name(),"bee_drone") == 1 then
return stack:get_count()
else
return 0
end
elseif listname == "monarch" then
if minetest.get_item_group(stack:get_name(),"bee_monarch") == 1 then
return stack:get_count()
else
return 0
end
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function apiary_node_timer(pos,elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local monarchlist, dronelist
local timer_elapsed = meta:get_int("timer_elapsed") or 0
meta:set_int("timer_elapsed", timer_elapsed + 1)
local update = true
local is_queen, is_princess, is_drone
while elapsed > 0 and update do
update = false
monarchlist = inv:get_list("monarch")
dronelist = inv:get_list("drone")
is_queen = minetest.get_item_group(monarchlist[1]:get_name(),"bee_queen") == 1
is_princess = minetest.get_item_group(monarchlist[1]:get_name(),"bee_queen") == 1
is_drone = minetest.get_item_group(dronelist[1]:get_name(),"bee_queen") == 1
end
end
local function furnace_node_timer(pos, elapsed)
--
-- Initialize metadata
--
local meta = minetest.get_meta(pos)
--local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
--local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local monarchlist, dronelist
local dst_full = false
local timer_elapsed = meta:get_int("timer_elapsed") or 0
meta:set_int("timer_elapsed", timer_elapsed + 1)
--local cookable, cooked
local breedable
--local fuel
local update = true
--local items_smelt = 0
while elapsed > 0 and update do
update = false
monarchlist = inv:get_list("monarch")
dronelist = inv:get_list("drone")
--
-- Cooking
--
-- Check if we have breedable content
--local aftercooked
--cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
breedable = (minetest.get_item_group(monarchlist[1]:get_name(),"bee_monarch") == 1) and (minetest.get_item_group(dronelist[1]:get_name(),"bee_drone") == 1)
local el = math.min(elapsed, fuel_totaltime - fuel_time)
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + el
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
src_time = src_time - cooked.time
update = true
else
dst_full = true
end
items_smelt = items_smelt + 1
else
-- Item could not be cooked: probably missing fuel
update = true
end
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
src_time = 0
else
-- prevent blocking of fuel inventory (for automatization mods)
local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}})
if is_fuel.time == 0 then
table.insert(fuel.replacements, afterfuel.items[1])
inv:set_stack("fuel", 1, "")
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
end
-- Put replacements in dst list or drop them on the furnace.
local replacements = fuel.replacements
if replacements[1] then
local leftover = inv:add_item("dst", replacements[1])
if not leftover:is_empty() then
local above = vector.new(pos.x, pos.y + 1, pos.z)
local drop_pos = minetest.find_node_near(above, 1, {"air"}) or above
minetest.item_drop(replacements[1], nil, drop_pos)
end
end
update = true
fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time)
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
src_time = 0
end
fuel_time = 0
end
elapsed = elapsed - el
end
if items_smelt > 0 then
-- Play cooling sound
minetest.sound_play("default_cool_lava",
{ pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true)
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec, infotext and node
--
local formspec
local item_state
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
if dst_full then
item_state = S("100% (output full)")
else
item_state = S("@1%", item_percent)
end
else
if srclist and not srclist[1]:is_empty() then
item_state = S("Not cookable")
else
item_state = S("Empty")
end
end
local fuel_state = S("Empty")
local active = false
local result = false
if fuel_totaltime ~= 0 then
active = true
local fuel_percent = 100 - math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = S("@1%", fuel_percent)
formspec = default.get_furnace_active_formspec(fuel_percent, item_percent)
swap_node(pos, "default:furnace_active")
-- make sure timer restarts automatically
result = true
-- Play sound every 5 seconds while the furnace is active
if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
local sound_id = minetest.sound_play("default_furnace_active",
{pos = pos, max_hear_distance = 16, gain = 0.25})
local hash = minetest.hash_node_position(pos)
furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {}
table.insert(furnace_fire_sounds[hash], sound_id)
-- Only remember the 3 last sound handles
if #furnace_fire_sounds[hash] > 3 then
table.remove(furnace_fire_sounds[hash], 1)
end
-- Remove the sound ID automatically from table after 11 seconds
minetest.after(11, function()
if not furnace_fire_sounds[hash] then
return
end
for f=#furnace_fire_sounds[hash], 1, -1 do
if furnace_fire_sounds[hash][f] == sound_id then
table.remove(furnace_fire_sounds[hash], f)
end
end
if #furnace_fire_sounds[hash] == 0 then
furnace_fire_sounds[hash] = nil
end
end)
end
else
if fuellist and not fuellist[1]:is_empty() then
fuel_state = S("@1%", 0)
end
formspec = default.get_furnace_inactive_formspec()
swap_node(pos, "default:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
meta:set_int("timer_elapsed", 0)
stop_furnace_sound(pos)
end
local infotext
if active then
infotext = S("Furnace active")
else
infotext = S("Furnace inactive")
end
infotext = infotext .. "\n" .. S("(Item: @1; Fuel: @2)", item_state, fuel_state)
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
return result
end
--
-- Node definitions
--
local function apply_logger(def)
default.set_inventory_action_loggers(def, "apiary")
return def
end
minetest.register_node("forestry_bees:apiary", apply_logger({
description = S("Apiary"),
tiles = {
"forestry_bees_apiary_top.png", "forestry_bees_apiary_bottom.png",
"forestry_bees_apiary_side.png", "forestry_bees_apiary_side.png",
"forestry_bees_apiary_side.png", "forestry_bees_apiary_side.png"
},
paramtype2 = "facedir",
groups = {choppy=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
can_dig = can_dig,
on_timer = apiary_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('monarch', 1)
inv:set_size('drone', 1)
inv:set_size('dst', 9)
apiary_node_timer(pos, 0)
end,
on_metadata_inventory_move = function(pos)
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_put = function(pos)
-- start timer function, it will sort out whether apiary can work or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos)
-- check whether the apiary is empty or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "monarch", drops)
default.get_inventory_drops(pos, "drone", drops)
default.get_inventory_drops(pos, "dst", drops)
drops[#drops+1] = "forestry_bees:apiary"
minetest.remove_node(pos)
return drops
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
}))
--minetest.register_node("default:furnace_active", apply_logger({
--description = S("Furnace"),
--tiles = {
--"default_furnace_top.png", "default_furnace_bottom.png",
--"default_furnace_side.png", "default_furnace_side.png",
--"default_furnace_side.png",
--{
--image = "default_furnace_front_active.png",
--backface_culling = false,
--animation = {
--type = "vertical_frames",
--aspect_w = 16,
--aspect_h = 16,
--length = 1.5
--},
--}
--},
--paramtype2 = "facedir",
--light_source = 8,
--drop = "default:furnace",
--groups = {cracky=2, not_in_creative_inventory=1},
--legacy_facedir_simple = true,
--is_ground_content = false,
--sounds = default.node_sound_stone_defaults(),
--on_timer = furnace_node_timer,
--on_destruct = function(pos)
--stop_furnace_sound(pos)
--end,
--can_dig = can_dig,
--allow_metadata_inventory_put = allow_metadata_inventory_put,
--allow_metadata_inventory_move = allow_metadata_inventory_move,
--allow_metadata_inventory_take = allow_metadata_inventory_take,
--}))
minetest.register_craft({
output = "forestry_bees:apiary",
recipe = {
{"default:slab_wood", "default:slab_wood", "default:slab_wood"},
{"default:wood", "", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
}
})

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forestry_bees/init.lua Normal file
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local function Bee(beename,active_gene,inactive_gene)
local itemstack = ItemStack({name = beename})
itemstack:get_meta():set_string("active_gene",active_gene)
itemstack:get_meta():set_string("inactive_gene",inactive_gene)
return itemstack
end
local function makebeetexture(body1,body2,outline,color,ratio)
return body1.."^("..body1.."^[makealpha:0,0,0^[colorize:"..color..":"..ratio..")^"..body2.."^("..outline.."^[colorize:"..color..":"..ratio..")"
end
local function printbeestats(itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
local name = itemstack:get_name()
minetest.chat_send_player(user:get_player_name(), "Name:"..string.sub(string.match(name, ":.*"),2)..", Active:"..meta:get_string("active_gene")..", Inactive:"..meta:get_string("inactive_gene"))
end
local function capitalize(s)
return s:sub(1,1):upper()..s:sub(2)
end
local function register_bee(name, color, color_ratio)
minetest.register_craftitem("forestry_bees:"..name.."_princess", {
description = capitalize(name).." Princess",
inventory_image = makebeetexture("body1.png",
"princess.body2.png",
"princess.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_princess=1, bee_monarch=1},
})
minetest.register_craftitem("forestry_bees:"..name.."_drone", {
description = capitalize(name).." Drone",
inventory_image = makebeetexture("body1.png",
"drone.body2.png",
"drone.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_drone=1},
})
minetest.register_craftitem("forestry_bees:"..name.."_queen", {
description = capitalize(name).." Queen",
inventory_image = makebeetexture("body1.png",
"queen.body2.png",
"queen.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_queen=1, bee_monarch=1},
})
end
--Here we register nodes
minetest.register_node("forestry_bees:forest_beehive", {
description = "Forest Beehive",
tiles = {
"forestry_bees_forest_beehive_top.png",
"forestry_bees_forest_beehive_top.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
},
groups = {scoopy = 1},
diggable = true,
drop = {
max_items = 3,
items = {
{tool_groups = {"scoop_tool"}, rarity = 2, items = {Bee("forestry_bees:forest_princess","forest","forest")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {Bee("forestry_bees:forest_drone","forest","forest")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {"forestry_bees:honey_comb"}}
}
}
})
minetest.register_node("forestry_bees:meadow_beehive", {
description = "Meadow Beehive",
tiles = {
"forestry_bees_meadow_beehive_top.png",
"forestry_bees_meadow_beehive_top.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
},
groups = {scoopy = 1},
diggable = true,
drop = {
max_items = 3,
items = {
{tool_groups = {"scoop_tool"}, rarity = 2, items = {Bee("forestry_bees:meadow_princess","meadow","meadow")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {Bee("forestry_bees:meadow_drone","meadow","meadow")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {"forestry_bees:honey_comb"}}
}
}
})
minetest.register_tool("forestry_bees:scoop", {
description = "Scoop",
inventory_image = "forestry_bees_scoop.png",
groups = {scoop_tool = 1},
tool_capabilities = {
full_punch_interval = 1.5,
max_drop_level = 1,
groupcaps = {
scoopy = {
maxlevel = 1,
uses = 10,
times = { [1]=1, [2]=1, [3]=1 }
},
},
},
})
register_bee("forest","#19d0ec","255")
register_bee("meadow","#ef131e","255")
register_bee("common","#b2b2b2","255")
minetest.register_craftitem("forestry_bees:honey_comb", {
description = "Honey Comb",
inventory_image = "(bee_combs.0.png^[colorize:Yellow:100)^(bee_combs.1.png^[colorize:Yellow:120)"
})

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forestry_bees/mod.conf Normal file
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name = forestry_bees
description = Adds bees with cross-breeding.
depends = default

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modpack.conf Normal file
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name = forestry
description = Clone of the Minecraft Forestry mod. Adds bees, trees and butterflies with cross-breeding and related machines.
depends = default