apiary finally works

This commit is contained in:
StochasticMouse 2024-10-07 14:31:20 +02:00
parent 1cac798f18
commit 95c1c2d5b7
7 changed files with 210 additions and 378 deletions

View File

@ -93,9 +93,16 @@ local function swap_node(pos, name)
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
end end
local function bee_change_type(bee_name,final_type) local function breed_princess_drone(princess,drone)
--given a bee_name it gives the same bee_name but with a different type, for example queen -> princess local princess_meta = princess:get_meta()
return string.gsub(bee_name,"_.-","_"..final_type) local drone_meta = drone:get_meta()
local queen = forestry_bees.Bee("queen",
princess_meta:get_string("active_gene"),
princess_meta:get_string("inactive_gene"))
local queen_meta = queen:get_meta()
queen_meta:set_string("drone_active_gene",drone_meta:get_string("active_gene"))
queen_meta:set_string("drone_inactive_gene",drone_meta:get_string("inactive_gene"))
return queen
end end
local function apiary_result(queen) local function apiary_result(queen)
@ -103,8 +110,8 @@ local function apiary_result(queen)
--atm easy just returns the same princess and the same drone --atm easy just returns the same princess and the same drone
local meta = queen:get_meta() local meta = queen:get_meta()
--the "meta" of the queen is the princess meta and the drone_"meta" is the drone meta --the "meta" of the queen is the princess meta and the drone_"meta" is the drone meta
local princess = Bee(bee_change_type(queen:get_name(),"princess"),meta:get_string("active_gene"),meta:get_string("inactive_gene")) local princess = forestry_bees.Bee("princess",meta:get_string("active_gene"),meta:get_string("inactive_gene"))
local drone = Bee(bee_change_type(queen:get_name(),"drone"),meta:get_string("drone_active_gene"),meta:get_string("drone_inactive_gene")) local drone = forestry_bees.Bee("drone",meta:get_string("drone_active_gene"),meta:get_string("drone_inactive_gene"))
drone:set_count(2) drone:set_count(2)
return princess, drone return princess, drone
end end
@ -146,229 +153,69 @@ local function apiary_node_timer(pos,elapsed)
if src_time >= breedtime then if src_time >= breedtime then
--if possible act accordingly to breed or live --if possible act accordingly to breed or live
if can_breed then if can_breed then
local queen = Bee(bee_change_type()) local queen = breed_princess_drone(monarchlist[1],dronelist[1])
inv:set_stack("monarch",1,) local drone_count = dronelist[1]:get_count()
end if drone_count >1 then
end local final_drone = dronelist[1]:set_count(dronelist[1]:get_count()-1)
else
final_drone = ItemStack()
end end
inv:set_stack("monarch",1,queen)
inv:set_stack("drone",1,final_drone)
src_time = src_time - breedtime
else --if actionable but not can_breed we have can_live
local queen = monarchlist[1]
local princess, drone = apiary_result(queen)
end if inv:get_size("dst")-forestry_bees.stacks_in_inv(inv,"dst")>=2 then
end inv:add_item("dst",princess)
inv:add_item("dst",drone)
local function furnace_node_timer(pos, elapsed) inv:set_stack("monarch",1,ItemStack())
-- src_time = src_time - breedtime
-- Initialize metadata
--
local meta = minetest.get_meta(pos)
--local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
--local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local monarchlist, dronelist
local dst_full = false
local timer_elapsed = meta:get_int("timer_elapsed") or 0
meta:set_int("timer_elapsed", timer_elapsed + 1)
--local cookable, cooked
local breedable
--local fuel
local update = true
--local items_smelt = 0
while elapsed > 0 and update do
update = false
monarchlist = inv:get_list("monarch")
dronelist = inv:get_list("drone")
--
-- Cooking
--
-- Check if we have breedable content
--local aftercooked
--cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
breedable = (minetest.get_item_group(monarchlist[1]:get_name(),"bee_monarch") == 1) and (minetest.get_item_group(dronelist[1]:get_name(),"bee_drone") == 1)
local el = math.min(elapsed, fuel_totaltime - fuel_time)
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
if fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
-- If there is a cookable item then check if it is ready yet
if cookable then
src_time = src_time + el
if src_time >= cooked.time then
-- Place result in dst list if possible
if inv:room_for_item("dst", cooked.item) then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
src_time = src_time - cooked.time
update = true update = true
else else
minetest.chat_send_all("dst_full")
dst_full = true dst_full = true
end end
items_smelt = items_smelt + 1
else
-- Item could not be cooked: probably missing fuel
update = true
end end
end end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
src_time = 0
else
-- prevent blocking of fuel inventory (for automatization mods)
local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}})
if is_fuel.time == 0 then
table.insert(fuel.replacements, afterfuel.items[1])
inv:set_stack("fuel", 1, "")
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
end end
-- Put replacements in dst list or drop them on the furnace.
local replacements = fuel.replacements
if replacements[1] then
local leftover = inv:add_item("dst", replacements[1])
if not leftover:is_empty() then
local above = vector.new(pos.x, pos.y + 1, pos.z)
local drop_pos = minetest.find_node_near(above, 1, {"air"}) or above
minetest.item_drop(replacements[1], nil, drop_pos)
end
end
update = true
fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time)
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
src_time = 0
end
fuel_time = 0
end
elapsed = elapsed - el elapsed = elapsed - el
end end
if items_smelt > 0 then if monarchlist and monarchlist[1]:is_empty() then
-- Play cooling sound
minetest.sound_play("default_cool_lava",
{ pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true)
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0 src_time = 0
end end
-- --
-- Update formspec, infotext and node -- Update formspec, infotext and node
-- --
local formspec local formspec
local item_state local item_state
local item_percent = 0 local queen_percent = 0
if cookable then if actionable then
item_percent = math.floor(src_time / cooked.time * 100) queen_percent = math.floor(src_time / breedtime * 100)
if dst_full then if dst_full then
item_state = S("100% (output full)") item_state = "100% (output full)"
else else
item_state = S("@1%", item_percent) item_state = tostring(item_percent).."%"
end end
else else
if srclist and not srclist[1]:is_empty() then if (monarchlist and not monarchlist[1]:is_empty()) or (dronelist and not dronelist[1]:is_empty()) then
item_state = S("Not cookable") item_state = "Cannot breed"
else else
item_state = S("Empty") item_state = "Empty"
end end
end end
local fuel_state = S("Empty")
local active = false
local result = false local result = false
formspec = forestry_bees.get_apiary_active_formspec(queen_percent)
if fuel_totaltime ~= 0 then --make sure timer restarts
active = true
local fuel_percent = 100 - math.floor(fuel_time / fuel_totaltime * 100)
fuel_state = S("@1%", fuel_percent)
formspec = default.get_furnace_active_formspec(fuel_percent, item_percent)
swap_node(pos, "default:furnace_active")
-- make sure timer restarts automatically
result = true result = true
-- Play sound every 5 seconds while the furnace is active
if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
local sound_id = minetest.sound_play("default_furnace_active",
{pos = pos, max_hear_distance = 16, gain = 0.25})
local hash = minetest.hash_node_position(pos)
furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {}
table.insert(furnace_fire_sounds[hash], sound_id)
-- Only remember the 3 last sound handles
if #furnace_fire_sounds[hash] > 3 then
table.remove(furnace_fire_sounds[hash], 1)
end
-- Remove the sound ID automatically from table after 11 seconds
minetest.after(11, function()
if not furnace_fire_sounds[hash] then
return
end
for f=#furnace_fire_sounds[hash], 1, -1 do
if furnace_fire_sounds[hash][f] == sound_id then
table.remove(furnace_fire_sounds[hash], f)
end
end
if #furnace_fire_sounds[hash] == 0 then
furnace_fire_sounds[hash] = nil
end
end)
end
else
if fuellist and not fuellist[1]:is_empty() then
fuel_state = S("@1%", 0)
end
formspec = default.get_furnace_inactive_formspec()
swap_node(pos, "default:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
meta:set_int("timer_elapsed", 0)
stop_furnace_sound(pos)
end
local infotext
if active then
infotext = S("Furnace active")
else
infotext = S("Furnace inactive")
end
infotext = infotext .. "\n" .. S("(Item: @1; Fuel: @2)", item_state, fuel_state)
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time) meta:set_float("src_time", src_time)
meta:set_string("formspec", formspec) meta:set_string("formspec", formspec)
meta:set_string("infotext", infotext)
return result return result
end end
-- --
@ -381,10 +228,10 @@ local function apply_logger(def)
end end
minetest.register_node("forestry_bees:apiary", apply_logger({ minetest.register_node("forestry_bees:apiary", apply_logger({
description = S("Apiary"), description = "Apiary",
tiles = { tiles = {
"forestry_bees_apiary_top.png", "forestry_bees_apiary_bottom.png", "forestry_bees_apiary_y.png", "forestry_bees_apiary_y.png",
"forestry_bees_apiary_side.png", "forestry_bees_apiary_side.png", "forestry_bees_apiary_front.png", "forestry_bees_apiary_front.png",
"forestry_bees_apiary_side.png", "forestry_bees_apiary_side.png" "forestry_bees_apiary_side.png", "forestry_bees_apiary_side.png"
}, },
paramtype2 = "facedir", paramtype2 = "facedir",
@ -432,47 +279,11 @@ minetest.register_node("forestry_bees:apiary", apply_logger({
allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_take = allow_metadata_inventory_take,
})) }))
--minetest.register_node("default:furnace_active", apply_logger({
--description = S("Furnace"),
--tiles = {
--"default_furnace_top.png", "default_furnace_bottom.png",
--"default_furnace_side.png", "default_furnace_side.png",
--"default_furnace_side.png",
--{
--image = "default_furnace_front_active.png",
--backface_culling = false,
--animation = {
--type = "vertical_frames",
--aspect_w = 16,
--aspect_h = 16,
--length = 1.5
--},
--}
--},
--paramtype2 = "facedir",
--light_source = 8,
--drop = "default:furnace",
--groups = {cracky=2, not_in_creative_inventory=1},
--legacy_facedir_simple = true,
--is_ground_content = false,
--sounds = default.node_sound_stone_defaults(),
--on_timer = furnace_node_timer,
--on_destruct = function(pos)
--stop_furnace_sound(pos)
--end,
--can_dig = can_dig,
--allow_metadata_inventory_put = allow_metadata_inventory_put,
--allow_metadata_inventory_move = allow_metadata_inventory_move,
--allow_metadata_inventory_take = allow_metadata_inventory_take,
--}))
minetest.register_craft({ minetest.register_craft({
output = "forestry_bees:apiary", output = "forestry_bees:apiary",
recipe = { recipe = {
{"default:slab_wood", "default:slab_wood", "default:slab_wood"}, {"group:choppy,slab", "group:choppy,slab", "group:choppy,slab"},
{"default:wood", "", "default:wood"}, {"group:wood", "group:comb", "group:wood"},
{"default:wood", "default:wood", "default:wood"}, {"group:wood", "group:wood", "group:wood"},
} }
}) })

21
forestry_bees/helper.lua Normal file
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@ -0,0 +1,21 @@
function forestry_bees.Bee(bee_type,active_gene,inactive_gene)
local itemstack = ItemStack({name = forestry_bees.bee_name(bee_type,active_gene)})
itemstack:get_meta():set_string("active_gene",active_gene)
itemstack:get_meta():set_string("inactive_gene",inactive_gene)
return itemstack
end
function forestry_bees.bee_name(bee_type,active_gene)
return "forestry_bees:"..active_gene.."_"..bee_type
end
function forestry_bees.stacks_in_inv(inv,listname)
local stack_list = inv:get_list(listname)
local result = 0
for i = 1,#stack_list do
if not stack_list[i]:is_empty() then
result = result + 1
end
end
return result
end

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@ -1,118 +1,6 @@
local function Bee(beename,active_gene,inactive_gene) --definitions that can be used around
local itemstack = ItemStack({name = beename}) forestry_bees = {}
itemstack:get_meta():set_string("active_gene",active_gene)
itemstack:get_meta():set_string("inactive_gene",inactive_gene)
return itemstack
end
local function makebeetexture(body1,body2,outline,color,ratio) dofile(minetest.get_modpath("forestry_bees") .. "/helper.lua")
return body1.."^("..body1.."^[makealpha:0,0,0^[colorize:"..color..":"..ratio..")^"..body2.."^("..outline.."^[colorize:"..color..":"..ratio..")" dofile(minetest.get_modpath("forestry_bees") .. "/register.lua")
end dofile(minetest.get_modpath("forestry_bees") .. "/apiary.lua")
local function printbeestats(itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
local name = itemstack:get_name()
minetest.chat_send_player(user:get_player_name(), "Name:"..string.sub(string.match(name, ":.*"),2)..", Active:"..meta:get_string("active_gene")..", Inactive:"..meta:get_string("inactive_gene"))
end
local function capitalize(s)
return s:sub(1,1):upper()..s:sub(2)
end
local function register_bee(name, color, color_ratio)
minetest.register_craftitem("forestry_bees:"..name.."_princess", {
description = capitalize(name).." Princess",
inventory_image = makebeetexture("body1.png",
"princess.body2.png",
"princess.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_princess=1, bee_monarch=1},
})
minetest.register_craftitem("forestry_bees:"..name.."_drone", {
description = capitalize(name).." Drone",
inventory_image = makebeetexture("body1.png",
"drone.body2.png",
"drone.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_drone=1},
})
minetest.register_craftitem("forestry_bees:"..name.."_queen", {
description = capitalize(name).." Queen",
inventory_image = makebeetexture("body1.png",
"queen.body2.png",
"queen.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_queen=1, bee_monarch=1},
})
end
--Here we register nodes
minetest.register_node("forestry_bees:forest_beehive", {
description = "Forest Beehive",
tiles = {
"forestry_bees_forest_beehive_top.png",
"forestry_bees_forest_beehive_top.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
},
groups = {scoopy = 1},
diggable = true,
drop = {
max_items = 3,
items = {
{tool_groups = {"scoop_tool"}, rarity = 2, items = {Bee("forestry_bees:forest_princess","forest","forest")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {Bee("forestry_bees:forest_drone","forest","forest")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {"forestry_bees:honey_comb"}}
}
}
})
minetest.register_node("forestry_bees:meadow_beehive", {
description = "Meadow Beehive",
tiles = {
"forestry_bees_meadow_beehive_top.png",
"forestry_bees_meadow_beehive_top.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
},
groups = {scoopy = 1},
diggable = true,
drop = {
max_items = 3,
items = {
{tool_groups = {"scoop_tool"}, rarity = 2, items = {Bee("forestry_bees:meadow_princess","meadow","meadow")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {Bee("forestry_bees:meadow_drone","meadow","meadow")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {"forestry_bees:honey_comb"}}
}
}
})
minetest.register_tool("forestry_bees:scoop", {
description = "Scoop",
inventory_image = "forestry_bees_scoop.png",
groups = {scoop_tool = 1},
tool_capabilities = {
full_punch_interval = 1.5,
max_drop_level = 1,
groupcaps = {
scoopy = {
maxlevel = 1,
uses = 10,
times = { [1]=1, [2]=1, [3]=1 }
},
},
},
})
register_bee("forest","#19d0ec","255")
register_bee("meadow","#ef131e","255")
register_bee("common","#b2b2b2","255")
minetest.register_craftitem("forestry_bees:honey_comb", {
description = "Honey Comb",
inventory_image = "(bee_combs.0.png^[colorize:Yellow:100)^(bee_combs.1.png^[colorize:Yellow:120)"
})

112
forestry_bees/register.lua Normal file
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@ -0,0 +1,112 @@
local function capitalize(s)
return s:sub(1,1):upper()..s:sub(2)
end
local function makebeetexture(body1,body2,outline,color,ratio)
return body1.."^("..body1.."^[makealpha:0,0,0^[colorize:"..color..":"..ratio..")^"..body2.."^("..outline.."^[colorize:"..color..":"..ratio..")"
end
local function printbeestats(itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
local name = itemstack:get_name()
minetest.chat_send_player(user:get_player_name(), "Name:"..string.sub(string.match(name, ":.*"),2)..", Active:"..meta:get_string("active_gene")..", Inactive:"..meta:get_string("inactive_gene"))
end
local function register_bee(name, color, color_ratio)
minetest.register_craftitem("forestry_bees:"..name.."_princess", {
description = capitalize(name).." Princess",
inventory_image = makebeetexture("body1.png",
"princess.body2.png",
"princess.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_princess=1, bee_monarch=1},
})
minetest.register_craftitem("forestry_bees:"..name.."_drone", {
description = capitalize(name).." Drone",
inventory_image = makebeetexture("body1.png",
"drone.body2.png",
"drone.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_drone=1},
})
minetest.register_craftitem("forestry_bees:"..name.."_queen", {
description = capitalize(name).." Queen",
inventory_image = makebeetexture("body1.png",
"queen.body2.png",
"queen.outline.png",color,color_ratio),
on_use = printbeestats,
groups = {bee_queen=1, bee_monarch=1},
})
end
--Here we register nodes
minetest.register_node("forestry_bees:forest_beehive", {
description = "Forest Beehive",
tiles = {
"forestry_bees_forest_beehive_top.png",
"forestry_bees_forest_beehive_top.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
"forestry_bees_forest_beehive_side.png",
},
groups = {scoopy = 1},
diggable = true,
drop = {
max_items = 3,
items = {
{tool_groups = {"scoop_tool"}, rarity = 2, items = {forestry_bees.Bee("princess","forest","forest")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {forestry_bees.Bee("drone","forest","forest")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {"forestry_bees:honey_comb"}}
}
}
})
minetest.register_node("forestry_bees:meadow_beehive", {
description = "Meadow Beehive",
tiles = {
"forestry_bees_meadow_beehive_top.png",
"forestry_bees_meadow_beehive_top.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
"forestry_bees_meadow_beehive_side.png",
},
groups = {scoopy = 1},
diggable = true,
drop = {
max_items = 3,
items = {
{tool_groups = {"scoop_tool"}, rarity = 2, items = {forestry_bees.Bee("princess","meadow","meadow")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {forestry_bees.Bee("drone","meadow","meadow")}},
{tool_groups = {"scoop_tool"}, rarity = 2, items = {"forestry_bees:honey_comb"}}
}
}
})
minetest.register_tool("forestry_bees:scoop", {
description = "Scoop",
inventory_image = "forestry_bees_scoop.png",
groups = {scoop_tool = 1},
tool_capabilities = {
full_punch_interval = 1.5,
max_drop_level = 1,
groupcaps = {
scoopy = {
maxlevel = 1,
uses = 10,
times = { [1]=1, [2]=1, [3]=1 }
},
},
},
})
register_bee("forest","#19d0ec","255")
register_bee("meadow","#ef131e","255")
register_bee("common","#b2b2b2","255")
minetest.register_craftitem("forestry_bees:honey_comb", {
description = "Honey Comb",
groups = {comb = 1},
inventory_image = "(bee_combs.0.png^[colorize:Yellow:100)^(bee_combs.1.png^[colorize:Yellow:120)"
})

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