-- -- Formspecs -- function forestry_bees.get_apiary_active_formspec(queen_percent) return "size[8,8.5]".. "list[context;monarch;2.75,0.5;1,1;]".. "list[context;drone;2.75,2.5;1,1;]".. "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. (queen_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. "list[context;dst;4.75,0.96;3,3;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. "listring[context;fuel]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end function forestry_bees.get_apiary_inactive_formspec() return "size[8,8.5]".. "list[context;monarch;2.75,0.5;1,1;]".. "list[context;drone;2.75,2.5;1,1;]".. "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "list[context;dst;4.75,0.96;3,3;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. "listring[context;fuel]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end -- -- Node callback functions that are the same for active and inactive furnace -- local function can_dig(pos, player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("monarch") and inv:is_empty("drone") and inv:is_empty("dst") end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "drone" then if minetest.get_item_group(stack:get_name(),"bee_drone") == 1 then return stack:get_count() else return 0 end elseif listname == "monarch" then if minetest.get_item_group(stack:get_name(),"bee_monarch") == 1 then return stack:get_count() else return 0 end elseif listname == "dst" then return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end local function bee_change_type(bee_name,final_type) --given a bee_name it gives the same bee_name but with a different type, for example queen -> princess return string.gsub(bee_name,"_.-","_"..final_type) end local function apiary_result(queen) --given a queen calculates the correct princess + drone output --atm easy just returns the same princess and the same drone local meta = queen:get_meta() --the "meta" of the queen is the princess meta and the drone_"meta" is the drone meta local princess = Bee(bee_change_type(queen:get_name(),"princess"),meta:get_string("active_gene"),meta:get_string("inactive_gene")) local drone = Bee(bee_change_type(queen:get_name(),"drone"),meta:get_string("drone_active_gene"),meta:get_string("drone_inactive_gene")) drone:set_count(2) return princess, drone end local function apiary_node_timer(pos,elapsed) local meta = minetest.get_meta(pos) local src_time = meta:get_float("src_time") or 0 --how much time has passed since src started actioning local inv = meta:get_inventory() local monarchlist, dronelist local timer_elapsed = meta:get_int("timer_elapsed") or 0 meta:set_int("timer_elapsed", timer_elapsed + 1) local update = true local is_queen, is_princess, is_drone local can_breed, can_live local actionable local breedtime = 5 --hardcoded for now while elapsed > 0 and update do update = false monarchlist = inv:get_list("monarch") dronelist = inv:get_list("drone") is_queen = minetest.get_item_group(monarchlist[1]:get_name(),"bee_queen") == 1 is_princess = minetest.get_item_group(monarchlist[1]:get_name(),"bee_princess") == 1 is_drone = minetest.get_item_group(dronelist[1]:get_name(),"bee_drone") == 1 can_breed = is_princess and is_drone can_live = is_queen actionable = can_breed or can_live local el = elapsed if actionable then -- adjust el to action duration el = math.min(el, breedtime - src_time) end --if actionable check if things are ready if actionable then src_time = src_time + el if src_time >= breedtime then --if possible act accordingly to breed or live if can_breed then local queen = Bee(bee_change_type()) inv:set_stack("monarch",1,) end end end end end local function furnace_node_timer(pos, elapsed) -- -- Initialize metadata -- local meta = minetest.get_meta(pos) --local fuel_time = meta:get_float("fuel_time") or 0 local src_time = meta:get_float("src_time") or 0 --local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 local inv = meta:get_inventory() local monarchlist, dronelist local dst_full = false local timer_elapsed = meta:get_int("timer_elapsed") or 0 meta:set_int("timer_elapsed", timer_elapsed + 1) --local cookable, cooked local breedable --local fuel local update = true --local items_smelt = 0 while elapsed > 0 and update do update = false monarchlist = inv:get_list("monarch") dronelist = inv:get_list("drone") -- -- Cooking -- -- Check if we have breedable content --local aftercooked --cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) breedable = (minetest.get_item_group(monarchlist[1]:get_name(),"bee_monarch") == 1) and (minetest.get_item_group(dronelist[1]:get_name(),"bee_drone") == 1) local el = math.min(elapsed, fuel_totaltime - fuel_time) if cookable then -- fuel lasts long enough, adjust el to cooking duration el = math.min(el, cooked.time - src_time) end -- Check if we have enough fuel to burn if fuel_time < fuel_totaltime then -- The furnace is currently active and has enough fuel fuel_time = fuel_time + el -- If there is a cookable item then check if it is ready yet if cookable then src_time = src_time + el if src_time >= cooked.time then -- Place result in dst list if possible if inv:room_for_item("dst", cooked.item) then inv:add_item("dst", cooked.item) inv:set_stack("src", 1, aftercooked.items[1]) src_time = src_time - cooked.time update = true else dst_full = true end items_smelt = items_smelt + 1 else -- Item could not be cooked: probably missing fuel update = true end end else -- Furnace ran out of fuel if cookable then -- We need to get new fuel local afterfuel fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) if fuel.time == 0 then -- No valid fuel in fuel list fuel_totaltime = 0 src_time = 0 else -- prevent blocking of fuel inventory (for automatization mods) local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}}) if is_fuel.time == 0 then table.insert(fuel.replacements, afterfuel.items[1]) inv:set_stack("fuel", 1, "") else -- Take fuel from fuel list inv:set_stack("fuel", 1, afterfuel.items[1]) end -- Put replacements in dst list or drop them on the furnace. local replacements = fuel.replacements if replacements[1] then local leftover = inv:add_item("dst", replacements[1]) if not leftover:is_empty() then local above = vector.new(pos.x, pos.y + 1, pos.z) local drop_pos = minetest.find_node_near(above, 1, {"air"}) or above minetest.item_drop(replacements[1], nil, drop_pos) end end update = true fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time) end else -- We don't need to get new fuel since there is no cookable item fuel_totaltime = 0 src_time = 0 end fuel_time = 0 end elapsed = elapsed - el end if items_smelt > 0 then -- Play cooling sound minetest.sound_play("default_cool_lava", { pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true) end if fuel and fuel_totaltime > fuel.time then fuel_totaltime = fuel.time end if srclist and srclist[1]:is_empty() then src_time = 0 end -- -- Update formspec, infotext and node -- local formspec local item_state local item_percent = 0 if cookable then item_percent = math.floor(src_time / cooked.time * 100) if dst_full then item_state = S("100% (output full)") else item_state = S("@1%", item_percent) end else if srclist and not srclist[1]:is_empty() then item_state = S("Not cookable") else item_state = S("Empty") end end local fuel_state = S("Empty") local active = false local result = false if fuel_totaltime ~= 0 then active = true local fuel_percent = 100 - math.floor(fuel_time / fuel_totaltime * 100) fuel_state = S("@1%", fuel_percent) formspec = default.get_furnace_active_formspec(fuel_percent, item_percent) swap_node(pos, "default:furnace_active") -- make sure timer restarts automatically result = true -- Play sound every 5 seconds while the furnace is active if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then local sound_id = minetest.sound_play("default_furnace_active", {pos = pos, max_hear_distance = 16, gain = 0.25}) local hash = minetest.hash_node_position(pos) furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {} table.insert(furnace_fire_sounds[hash], sound_id) -- Only remember the 3 last sound handles if #furnace_fire_sounds[hash] > 3 then table.remove(furnace_fire_sounds[hash], 1) end -- Remove the sound ID automatically from table after 11 seconds minetest.after(11, function() if not furnace_fire_sounds[hash] then return end for f=#furnace_fire_sounds[hash], 1, -1 do if furnace_fire_sounds[hash][f] == sound_id then table.remove(furnace_fire_sounds[hash], f) end end if #furnace_fire_sounds[hash] == 0 then furnace_fire_sounds[hash] = nil end end) end else if fuellist and not fuellist[1]:is_empty() then fuel_state = S("@1%", 0) end formspec = default.get_furnace_inactive_formspec() swap_node(pos, "default:furnace") -- stop timer on the inactive furnace minetest.get_node_timer(pos):stop() meta:set_int("timer_elapsed", 0) stop_furnace_sound(pos) end local infotext if active then infotext = S("Furnace active") else infotext = S("Furnace inactive") end infotext = infotext .. "\n" .. S("(Item: @1; Fuel: @2)", item_state, fuel_state) -- -- Set meta values -- meta:set_float("fuel_totaltime", fuel_totaltime) meta:set_float("fuel_time", fuel_time) meta:set_float("src_time", src_time) meta:set_string("formspec", formspec) meta:set_string("infotext", infotext) return result end -- -- Node definitions -- local function apply_logger(def) default.set_inventory_action_loggers(def, "apiary") return def end minetest.register_node("forestry_bees:apiary", apply_logger({ description = S("Apiary"), tiles = { "forestry_bees_apiary_top.png", "forestry_bees_apiary_bottom.png", "forestry_bees_apiary_side.png", "forestry_bees_apiary_side.png", "forestry_bees_apiary_side.png", "forestry_bees_apiary_side.png" }, paramtype2 = "facedir", groups = {choppy=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), can_dig = can_dig, on_timer = apiary_node_timer, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('monarch', 1) inv:set_size('drone', 1) inv:set_size('dst', 9) apiary_node_timer(pos, 0) end, on_metadata_inventory_move = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_put = function(pos) -- start timer function, it will sort out whether apiary can work or not. minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_take = function(pos) -- check whether the apiary is empty or not. minetest.get_node_timer(pos):start(1.0) end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "monarch", drops) default.get_inventory_drops(pos, "drone", drops) default.get_inventory_drops(pos, "dst", drops) drops[#drops+1] = "forestry_bees:apiary" minetest.remove_node(pos) return drops end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, })) --minetest.register_node("default:furnace_active", apply_logger({ --description = S("Furnace"), --tiles = { --"default_furnace_top.png", "default_furnace_bottom.png", --"default_furnace_side.png", "default_furnace_side.png", --"default_furnace_side.png", --{ --image = "default_furnace_front_active.png", --backface_culling = false, --animation = { --type = "vertical_frames", --aspect_w = 16, --aspect_h = 16, --length = 1.5 --}, --} --}, --paramtype2 = "facedir", --light_source = 8, --drop = "default:furnace", --groups = {cracky=2, not_in_creative_inventory=1}, --legacy_facedir_simple = true, --is_ground_content = false, --sounds = default.node_sound_stone_defaults(), --on_timer = furnace_node_timer, --on_destruct = function(pos) --stop_furnace_sound(pos) --end, --can_dig = can_dig, --allow_metadata_inventory_put = allow_metadata_inventory_put, --allow_metadata_inventory_move = allow_metadata_inventory_move, --allow_metadata_inventory_take = allow_metadata_inventory_take, --})) minetest.register_craft({ output = "forestry_bees:apiary", recipe = { {"default:slab_wood", "default:slab_wood", "default:slab_wood"}, {"default:wood", "", "default:wood"}, {"default:wood", "default:wood", "default:wood"}, } })