2024-07-10 20:08:18 +02:00
|
|
|
import pygame
|
|
|
|
import os
|
2024-07-12 16:56:47 +02:00
|
|
|
import numpy as np
|
2024-07-10 20:08:18 +02:00
|
|
|
TILE_DICT = {
|
2024-07-12 22:04:31 +02:00
|
|
|
1 : ('iso',0,True),
|
|
|
|
2 : ('iso',1,False),
|
|
|
|
3 : ('iso',2,False),
|
|
|
|
4 : ('iso',3,False),
|
|
|
|
5 : ('iso',4,False),
|
|
|
|
6 : ('iso',5,False)
|
2024-07-10 20:08:18 +02:00
|
|
|
}
|
|
|
|
BASE_IMG_PATH = 'data/images/'
|
|
|
|
def load_image(path):
|
|
|
|
img = pygame.image.load(BASE_IMG_PATH + path).convert()
|
|
|
|
img.set_colorkey((0,0,0))
|
|
|
|
return img
|
|
|
|
|
|
|
|
def load_images(path):
|
|
|
|
images = []
|
|
|
|
for img_name in sorted(os.listdir(BASE_IMG_PATH + path)):
|
|
|
|
images.append(load_image(path + '/' + img_name))
|
|
|
|
return images
|
2024-07-12 16:56:47 +02:00
|
|
|
def to_isometric(coord, tilesize):
|
|
|
|
#(1,0) -> (+tilesize[0]/2,+tilesize[1]/2)
|
|
|
|
#(0,1) -> (-tilesize[0]/2,+tilesize[1]/2)
|
|
|
|
#a must be (+tilesize[0]/2,-tilesize[0]/2)
|
|
|
|
# (+tilesize[1]/2,+tilesize[1]/2)
|
|
|
|
a = np.array([[1,-1],[1,1]])
|
|
|
|
a = 0.5 * a * tilesize[:,np.newaxis]
|
|
|
|
return np.squeeze(np.matmul(a,coord[:,np.newaxis]))
|
|
|
|
def to_cartesian(coord, tilesize):
|
|
|
|
#manually calculated the inverse of a in to_isometric
|
|
|
|
a = np.array([[1,1],[-1,1]])
|
|
|
|
a = a * (1/tilesize)
|
|
|
|
return np.squeeze(np.matmul(a,coord[:,np.newaxis]))
|
|
|
|
def to_isometric_pixel(coord):
|
|
|
|
a = np.array([[1,-1],[1,1]])
|
|
|
|
a = 0.5 * a
|
|
|
|
return np.squeeze(np.matmul(a,coord[:,np.newaxis]))
|
2024-07-13 15:29:03 +02:00
|
|
|
|
|
|
|
class Animation:
|
|
|
|
def __init__(self, images, img_dur=5, loop=True):
|
|
|
|
self.images = images
|
|
|
|
self.img_duration = img_dur
|
|
|
|
self.loop = loop
|
|
|
|
self.done = False
|
|
|
|
self.frame = 0 #in the sense of gameframe, not current frame of the animation
|
|
|
|
|
|
|
|
def copy(self):
|
|
|
|
return Animation(self.images, self.img_duration, self.loop)
|
|
|
|
|
|
|
|
def update(self):
|
|
|
|
if self.loop:
|
|
|
|
self.frame = (self.frame + 1) % (self.img_duration * len(self.images))
|
|
|
|
else:
|
|
|
|
self.frame = min(self.frame + 1, self.img_duration * len(self.images) - 1)
|
|
|
|
if self.frame >= self.img_duration * len(self.images) - 1:
|
|
|
|
self.done = True
|
|
|
|
def img(self):
|
|
|
|
return self.images[int(self.frame / self.img_duration)]
|
|
|
|
|