py_yugi_clone/game.py
2024-07-13 20:10:33 +02:00

89 lines
3.4 KiB
Python

import pygame
import numpy as np
from scripts.tiles import Tilemap
from scripts.entities import Entity, Partner, GroupEntities
from scripts.utils import load_image, load_images, to_isometric_pixel, Button, change_status
from scripts.camera import Camera
# SETTINGS
WIDTH = 1280
HEIGHT = 720
TITLE = 'YuGiOh Tag Force Clone'
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.display = pygame.Surface((WIDTH//2, HEIGHT//2))
pygame.display.set_caption(TITLE)
self.clock = pygame.time.Clock()
def iso_render(self):
self.display.fill('white')
self.tilemap.render(self.display, offset = self.camera.scroll)
self.entities.render(self.display, offset = self.camera.scroll)
#self.player.render(self.display, offset = self.camera.scroll)
#self.partner.render(self.display, offset = self.camera.scroll)
self.screen.blit(pygame.transform.scale(self.display,self.screen.get_size()), (0,0))
pygame.display.update()
def iso_game(self):
self.player = Entity(self, 'player', (64., 64.), (28, 42))
self.partner = Partner(self, (80.,80.), (28,42))
self.entities = GroupEntities(self, [self.player, self.partner])
self.assets = {
'player' : load_image('entities/player.png'),
'partner': load_image('entities/partner.png'),
#'grass' : load_images('tiles/grass/'),
#'stone' : load_images('tiles/stone/')
'iso' : load_images('tiles/iso/')
}
self.tilemap = Tilemap(self, (64,32), 'map_1.csv')
self.camera = Camera(self)
while self.status == 'iso_game':
delta = np.array([0.0,0.0])
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.status = 'quit'
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
delta += np.array([-5,5])
if keys[pygame.K_RIGHT]:
delta += np.array([5,-5])
if keys[pygame.K_UP]:
delta += np.array([-5,-5])
if keys[pygame.K_DOWN]:
delta += np.array([5,5])
self.camera.update()
self.player.update(self.tilemap, delta)
self.partner.update()
self.iso_render()
self.clock.tick(60)
def menu(self):
buttons = [
Button(self,[100,100],[300,90],'Start Isometric',(lambda: change_status(self,'iso_game'))),
Button(self,[100,200],[300,90],'Level Editor',(lambda: change_status(self,'level_editor'))),
Button(self,[100,300],[300,90],'Quit',(lambda: change_status(self,'quit')))
]
while self.status == 'menu':
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.status = 'quit'
self.screen.fill('gray')
for button in buttons:
button.process()
pygame.display.update()
self.clock.tick(60)
def run(self):
self.status = 'menu'
while self.status != 'quit':
if self.status == 'menu':
self.menu()
if self.status == 'iso_game':
self.iso_game()
if self.status == 'level_editor':
self.level_editor()
pygame.quit()
Game().run()