28 lines
1.3 KiB
Python
28 lines
1.3 KiB
Python
import pygame
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import numpy as np
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from scripts.utils import TILE_DICT, to_isometric
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BASE_MAP_PATH = 'data/maps/'
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class Tilemap:
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def __init__(self, game, tile_size, map_path):
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self.game = game
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self.tile_size = np.array(tile_size)
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self.offgrid_tiles = []
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self.load_map(map_path)
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def load_map(self, map_path):
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print(map_path)
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tile_arr = np.transpose(np.loadtxt(BASE_MAP_PATH + map_path, delimiter=',', dtype=np.int8))
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self.tilemap = np.empty_like(tile_arr, dtype = object)
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for row in range(tile_arr.shape[0]):
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for col in range(tile_arr.shape[1]):
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type_var = TILE_DICT[tile_arr[row,col]]
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self.tilemap[row,col] = {'type' : type_var[0], 'variant' : type_var[1], 'pos': np.array([row,col])}
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def render(self, surface):
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for x in range(self.tilemap.shape[0]):
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for y in range(self.tilemap.shape[1]):
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tile = self.tilemap[x,y]
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surface.blit(self.game.assets[tile['type']][tile['variant']],to_isometric(tile['pos'],self.tile_size))
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for tile in self.offgrid_tiles:
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surface.blit(self.game.assets[tile['type']][tile['variant']],to_isometric(tile['pos'],self.tile_size)) #this tile is written offgrid so no mult by tile_size
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