py_yugi_clone/game.py
2024-07-12 22:04:31 +02:00

60 lines
2.0 KiB
Python

import pygame
import numpy as np
from scripts.tiles import Tilemap
from scripts.entities import Entity
from scripts.utils import load_image, load_images, to_isometric_pixel
from scripts.camera import Camera
# SETTINGS
WIDTH = 1280
HEIGHT = 720
TITLE = 'YuGiOh Tag Force Clone'
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.display = pygame.Surface((WIDTH//2, HEIGHT//2))
pygame.display.set_caption(TITLE)
self.clock = pygame.time.Clock()
self.player = Entity(self, 'player', (64., 64.), (28, 42))
self.assets = {
'player' : load_image('entities/player.png'),
#'grass' : load_images('tiles/grass/'),
#'stone' : load_images('tiles/stone/')
'iso' : load_images('tiles/iso/')
}
self.tilemap = Tilemap(self, (64,32), 'map_1.csv')
self.camera = Camera(self)
def run(self):
self.status = True
while self.status:
self.display.fill('white')
delta = np.array([0.0,0.0])
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.status = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
delta[0] -= 5
if keys[pygame.K_RIGHT]:
delta[0] += 5
if keys[pygame.K_UP]:
delta[1] -= 5
if keys[pygame.K_DOWN]:
delta[1] += 5
#print(self.tilemap.physics_rects_around(self.player.pos))
print(self.player.pos)
self.camera.update()
self.player.update(self.tilemap, delta)
self.tilemap.render(self.display, offset = self.camera.scroll)
self.player.render(self.display, offset = self.camera.scroll)
self.screen.blit(pygame.transform.scale(self.display,self.screen.get_size()), (0,0))
pygame.display.update()
self.clock.tick(60)
pygame.quit()
Game().run()