2024-10-07 14:31:20 +02:00
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function forestry_bees.Bee(bee_type,active_gene,inactive_gene)
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local itemstack = ItemStack({name = forestry_bees.bee_name(bee_type,active_gene)})
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itemstack:get_meta():set_string("active_gene",active_gene)
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itemstack:get_meta():set_string("inactive_gene",inactive_gene)
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return itemstack
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end
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2024-10-08 16:37:23 +02:00
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function forestry_bees.calculate_drop(bee_type) --later we will take as input also the bee_prod_speed and the item_modifier (for frames)
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local possible_drops = forestry_bees.bee_drops[bee_type] --this gets us a table
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local out_table = {}
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for drop,chance in pairs(possible_drops) do
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if math.random() < chance then
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table.insert(out_table,ItemStack(drop))
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end
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end
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return out_table
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end
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2024-10-07 14:31:20 +02:00
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function forestry_bees.bee_name(bee_type,active_gene)
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return "forestry_bees:"..active_gene.."_"..bee_type
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end
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function forestry_bees.stacks_in_inv(inv,listname)
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local stack_list = inv:get_list(listname)
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local result = 0
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for i = 1,#stack_list do
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if not stack_list[i]:is_empty() then
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result = result + 1
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end
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end
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return result
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2024-10-07 19:52:09 +02:00
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end
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function forestry_bees.breed_princess_drone(princess,drone)
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local princess_meta = princess:get_meta()
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local drone_meta = drone:get_meta()
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local queen = forestry_bees.Bee("queen",
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princess_meta:get_string("active_gene"),
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princess_meta:get_string("inactive_gene"))
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local queen_meta = queen:get_meta()
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queen_meta:set_string("drone_active_gene",drone_meta:get_string("active_gene"))
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queen_meta:set_string("drone_inactive_gene",drone_meta:get_string("inactive_gene"))
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return queen
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end
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local function final_gene(type1,type2)
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local out_table1 = {}
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local out_table2 = {}
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--check every possible mutation to see if we may obtain it
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if ( (not (forestry_bees.bee_mutations[type1] == nil)) and (not (forestry_bees.bee_mutations[type1][type2] == nil)) ) then
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for out_type, chance in pairs(forestry_bees.bee_mutations[type1][type2]) do
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local prob1 = math.random()
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local prob2 = math.random()
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if chance > prob1 then
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table.insert(out_table1, out_type)
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end
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if chance > prob2 then
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table.insert(out_table2, out_type)
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end
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end
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end
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--if we got no mutations then the eligible out_types are the input_types
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output = {}
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--randomly choose if the genes are 1,2 or 2,1
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if math.random(2)==2 then
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output[1] = type1
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output[2] = type2
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else
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output[1] = type2
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output[2] = type1
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end
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if next(out_table1) then --if a mutation accurred in gene 1
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output[1] = out_table1[math.random(#out_table1)]
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end
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if next(out_table2) then --if a mutation accurred in gene 2
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output[2] = out_table2[math.random(#out_table2)]
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end
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--out_table is always non-empty, now we uniformally
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--sample from out_table to get the output gene
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return output
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end
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function forestry_bees.apiary_result(queen)
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--given a queen calculates the correct princess + drone output
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local meta = queen:get_meta()
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local mother_genes = {meta:get_string("active_gene"),meta:get_string("inactive_gene")}
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local father_genes = {meta:get_string("drone_active_gene"),meta:get_string("drone_inactive_gene")}
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local mother_chosen_gene = mother_genes[math.random(#mother_genes)]
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local father_chosen_gene = father_genes[math.random(#father_genes)]
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local genes = final_gene(mother_chosen_gene, father_chosen_gene)
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local princess = forestry_bees.Bee("princess", genes[1], genes[2])
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local dronelist = {}
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for i=1,4 do --in future bees will have fertility and this number should change, so a little bit of futureproofing
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mother_chosen_gene = mother_genes[math.random(#mother_genes)]
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father_chosen_gene = father_genes[math.random(#father_genes)]
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local genes = final_gene(mother_chosen_gene, father_chosen_gene)
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local drone = forestry_bees.Bee("drone", genes[1], genes[2])
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table.insert(dronelist, drone)
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end
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return princess, dronelist
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end
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